Question Paper
Class / Subject: Class 1 (CBSE) · Mathematics
Chapter: Chapter 9 — Chapter 9: Utsav
Time Allowed: 32 minutes
Max Marks: 16
1. What is a pattern? [1]
(A) Something that repeats in a fixed order
(B) Something random
(C) A single object
(D) A colour only
2. In the pattern red-blue-red-blue-red-___, what comes next? [1]
(A) Blue
(B) Red
(C) Green
(D) Yellow
3. Where can we find patterns? [1]
(A) Clothes and tiles
(B) Nowhere
(C) Only in books
(D) Only in numbers
4. What repeats every 7 days? [1]
(A) Days of the week
(B) Colours
(C) Shapes
(D) Numbers
5. What skill does recognising patterns help develop? [1]
(A) Logical thinking
(B) Cooking skill
(C) Singing skill
(D) Swimming skill
6. In circle-square-circle-square-___, what comes next? [1]
(A) Circle
(B) Square
(C) Triangle
(D) Star
7. Patterns can be made using: [1]
(A) Colours, shapes and sounds
(B) Only numbers
(C) Only letters
(D) Nothing
8. Why is recognising patterns useful? [1]
(A) It helps us predict what comes next
(B) It has no use
(C) It confuses us
(D) It only works with colours
9. What does creating a pattern mean? [1]
(A) Repeating things in the same order
(B) Doing something random
(C) Ignoring order
(D) Hiding objects
10. What makes a pattern 'good'? [1]
(A) Others can guess what comes next
(B) It has no order
(C) It is very messy
(D) It changes every time
11. Which of these could be used to create a pattern? [1]
(A) Colours or shapes
(B) Nothing
(C) Silence only
(D) Random guesses
12. What does creating patterns encourage? [1]
(A) Creativity
(B) Confusion
(C) Carelessness
(D) Forgetfulness
13. In the pattern square-circle-square-circle-___, what comes next? [1]
(A) Square
(B) Circle
(C) Triangle
(D) Star
14. What can we use to create patterns with real objects? [1]
(A) Buttons or blocks
(B) Nothing at all
(C) Only paper
(D) Only water
15. Why is creating your own pattern useful? [1]
(A) It helps understand patterns more deeply
(B) It has no benefit
(C) It is only for fun
(D) It confuses learning
16. A pattern using two colours repeating is an example of: [1]
(A) A created pattern
(B) A random mess
(C) A subtraction problem
(D) An addition problem